Best pratice guide for Windows 10?

I read the official design guide for new Windows 10, and there are so called controls which will re-scale and optimize themself automatically based on the screen’s resolution.

Is there any best pratice guide for Windows 10 for Unity developers? Particulary, I’m confused how can I determine different look of the game, based on the screen’s resolution… That means I have to load different sceen? I mean how do you show to the user the correct template.

If you will see the design guide in Windows 10 docs, the same app rescales in complete different ways based on screen resolutions. Some screen elements simply hides in the menu or in some other places when the screen is the low resolution one.

Can someone share their experience of developing under Windows platform, specifically Windows 10? I know its new platform, but there are must developers who is developing on this paltform actively. Or maybe Unity could release one?

These design guidelines usually apply to apps, rather than games. Usually, with a game you’d want to test it on any supported device to see if you user interface is usable and how you want it to look.