I am working in a game for IOS,Androi and Browser.
I made it using TCP, but as you might know it doesn’t work on browsers so i’m considering if i should change it to websocket.
The question is: Websocket plays nice with IOS and Android?
I’m considering having 2 versions, one for Mobile and another for Browser. So if Websockets may end up making more problems in the future i might just simply go ahead and split the versions now.
Or if anyone know a better solution, what would it be?
WebSockets work fine in Android and iOS.
But I had some issues with WSS, as detailed in this bug report. The Unity team said in October that the issue would have been fixed in the next release, but I’m not sure they meant a minor or a major release. I didn’t test again with the latest 2018.2.17.