Hi All,
I've been running into fundamental architecture issues with unity -- I'm new to it and considering it for a project.
The basic premise is that there will be an interactive panorama of an environment with transparent sections. I don't want to use a skybox to accomplish the interactive panorama; there will be a moving background (and I'll be changing the "zoom" of the panorama). The interactive portion will be in 3d space; you touch something in the environment, and something in that area happens.
So far, I've tried a skybox (works well to map things, but doesn't seem possible to make really interactive). If I map a cube with a texture, I'll be limited to 4096x4096 for the whole scene, so it will probably look bad.
How should I approach this problem?