Best solution for interactive panorama?

Hi All,

I've been running into fundamental architecture issues with unity -- I'm new to it and considering it for a project.

The basic premise is that there will be an interactive panorama of an environment with transparent sections. I don't want to use a skybox to accomplish the interactive panorama; there will be a moving background (and I'll be changing the "zoom" of the panorama). The interactive portion will be in 3d space; you touch something in the environment, and something in that area happens.

So far, I've tried a skybox (works well to map things, but doesn't seem possible to make really interactive). If I map a cube with a texture, I'll be limited to 4096x4096 for the whole scene, so it will probably look bad.

How should I approach this problem?

You can use a different texture on each face of a cube; that's what a skybox basically does. (Or use 6 separate planes; same difference really.) Keep in mind that many Intel graphics chips and older graphics cards (up to the X800) are limited to 2048x2048.

Maybe trying the interactive panorama software, Tourweaver, many action and effects can be made.