Im just start work with unity and look around how make “things”, what is in asset store and i cant find any goot terrain generator without “license per seat requires” so is there any tool to fast creating maps? i dont want to pay 360 dolars per year to use one asset to build map and try make a game. i also search for free ready maps for unity and didnt find one. is any solution to use this assets with free unity version? btw for what is this
requirement?
It is free to use the brushes to create your terrain, texture it and place objects on the terrain. But yes, you will have to pay for an asset to help you do it faster. You can also purchased already finished terrains on the asset store.
Gaia is very popular and makes things go really fast, but has a learning curve. It costs about $45 but is on sale frequently.
There are a couple others that are more expensive but do some amazing things.
World Creator is a bit more than Gaia at $59 but also gets rave reviews and is easy to use.
I have Gaia and World Creator but use them differently. Gaia uses stamps, so is a bit better if you know what you want to make. World Creator and Terrain Toolkit make more ´random´ stuff. I used World Builder and it worked fine, but is like a light version of World Creator. Gaia does a lot of stuff beyond just making terrains, so it is probably what I use the most.
World Creator is definitely my first choice as it is ultra fast compared to any other terrain asset such as GAIA and World Builder AND World Creators’ terrain generation capabilities are unbeaten.
There is a feature they call Input Terrain (strange naming at all :P) where you can actually use the Unity terrain tools to draw your own terrain and drag’n drop that one into World Creator which then applies all its pure magic and GPU powered features to transform it to whatever you want.
So actually you have a lot more freedom to design the terrain shape YOU want but using stamps.
Also think of the real time Erosion system of World Creator - beside that it also has the ability to place whatever object you want utilizing some really powerful techniques (same for texturing).
For me, the number one of terrain creation assets is World Creator (but the professional version because of the GPU powered terrain generation stuff).
I also must say that I got the standalone version of it and they already mentioned that the Unity version will be upgraded with the new capabilities of the standalone version - and that would be pretty cool
Anyways, I own all terrain assets - and probably will get any new one that pops up in the asset store
As the author of Gaia, I am a little biased, so I will add my 2c worth
Gaia is designed to be friendly to new users and to get you up and running with your game straight away.
It does this by providing a bunch of high quality assets including grass, trees, rocks, buildings and farms for free, and then by doing all the things you would typically need to do by hand with a few button clicks.
For example after you have created your terrain, Gaia will then add your player, water, wind, lighting and post fx all with a few clicks, and at the end of this process you can hit play and start exploring your world.
Gaia also as a rather cool random terrain generation feature that lets you choose the type of environment you want to create and then generates it for you.
On top of this, Gaia has a bunch of integrations with other assets which make adding and configuring them as simple as a few button clicks.
Gaia 2.0 is well under way, and it adds multi tile support, multi core support, gpu compute support, and I am even looking into erosion. It will be free for existing users, and the super fast gpu based features will come in a pro version. In testing so far, operations that took 5 seconds to calculate are now taking between 10 and 20 milliseconds.
For someone new to Unity, Gaia is imho the best all round good starting point. I quite like world creator as well - it is a very nice tool!
If you know how to program I really recommend that you try learning this stuff ! Terrain generation is basically the entry point of procedural generation, many video and text tutorials will walk you through the process of creating a procedurally generated terrain using Unity.
Otherwise you can take a look at yet another (my) infinite terrain generator, its $5 if you want a cheaper alternative. The UI could use more than a touch and the terrains are definitely not as good looking as the other solutions, but its “infinite” on the fly terrain generation, if this is what you might be looking for.
Maybe I read it wrong, but it sounds like he wants something that works with Unity Free, which is basically everything.
My personal opinion is that all of them offer a lot, but you really need to spend time and become an expert at whichever one you choose if you want to make really great landscapes. I see a lot of people say they jump around and try them all, but they never explore deep enough to really understand how to use each tool to it´s fullest. With the two that I use, I am constantly finding little tricks and shortcuts that make the tool drastically better that I never would have found if I only gave it a few hours of use. If you spend 3 hours each on 5 different tools, you aren´t going to be able to produce the same quality of work as if you spent 15 hours on one of the tools.
It would be interesting, and I am not sure this forum is the place, but to have really detailed discussions ( without the developer) to compare and contrast competitive products that do nearly the same thing. Terrain Generation, Day/Night, Weather, AI, Patching etc.
I don’t believe he or she asked about a free asset. Though they instead inquired about free terrains in a google search and wishes to find something that works with the free version of Unity. ~Could be wrong shrugs
To expand on what some others have said.
World Creator is in a tier of its own but so is the price.
Gaia is much cheaper.
Comparing Gaia to World Creator is difficult. They’re two completely different ways of handling terrain creation. However, the Gaia developer I’ve complimented rather consistently so I’ll let you search and see if him and his product is a right fit for you.
I prefer Gaia. World Creator has bugs and while it is fast and easy to use, it gets “stuck” sometimes and just doesn’t work. Gaia is not as fast, but the results are fabulous.
My favorite tool is World Machine and importing the height map into Gaia.
Using height maps on World Creator is very clumsy. You have to have a “dummy” terrain when copying over. That and the lack of polish make this not worth the money. Try the cheaper version before the pro because the only thing I like the pro for is rivers. Not worth the cost.
Once Gaia gets tiling, I think it will be the go to terrain tool. I really like Terrain Composer too but like the last one, it is still much more difficult to use.
LOL - When I got GAIA then I got Exceptions after Import without doing anything else but importing it … I do not say GAIA is a bad asset as I own it as well but the other two (Terrain Composer and World Creator) do so many thing so much better
And NO, the heightmap stuff inside World Creator is not clumsy - I got the best results our of it and it works great. Also, Terrain Composer works great as well - the UI got better than in version 1 and the developer is a really nice guy as well. I prefer World Creator since this one is a truly terrain generator with so many possibilities that you cannot count them.
Honestly, I use every asset and I like them all - I just do not understand why “some people” in the Unity forums handle it like a war - blaming products for whatever … sad to see that (hell, a Klingon is saying that :p)
Author of Gaia here. It’s clear that you are a fan of the other terrain systems, and it’s actually awesome that there are multiple systems out there as each has its own unique strengths. I like the erosion and beautiful UX design of World Creator.
I do take exception to your comment though. Gaia does not generate exceptions on import. You will see some errors with the SpeedTree’s I include for free. This is a Unity issue and there is nothing I can do about that, it is easily resolved by regenerating their materials. The alternative would be not include them, and this then reduces the great out of the box experience you get with Gaia.
Gaia works just fine from unity 5.1 through 5.6. In later versions you need to say yes to the unity upgrade process as some of the Unity API’s have been changed. I will remove these upgrade requirements in the upcoming 2.0 release.
For anyone who is interested, Gaia is currently on sale in the lead up to version 2.0. Version 2.0 will be a FREE upgrade, and has the following very cool features:
Large world multi tile support
Fast multi threaded generation support
Run time generation support
Newer and prettier post FX configuration
Additionally, for those that want blindingly fast generation, there will be a GPU compute based system available as a separately purchasable plugin.
… and it seems like Teila is a ‘fan’ of Gaia - if she is allowed to support you then I think I am allowed to support the devs of World Creator as well, lighten up things that might be wrong.
Maybe discussions like that are the reason why the devs of World Creator decided to obviously leave the Unity forums and create their own. Just wondering why they are not that ‘active’ in here
Also, I have never seen that the developers of World Creator ever wrote something bad about another competitor (which you did not as well) nor ‘liked’ an answer which was against another competitor (which you did)
Not sure how you interpreted my comment some sort of frowning on your favoring World Creator. Everyone has a right to their own opinions.
My opinion is that we should all buy all the major terrain tools. More tools give you more creative options, and also helps the authors to continue to be able to afford to bring cool stuff to the asset store, as it is a huge financial commitment to create and support these tools.
The only reason I responded to your comment is that other people read these forums and the information you put out there about compiler errors could lead people to assume that Gaia does not work, and this is simply not the case.