Best texturing software?

I’m not an artist, but I’m trying to learn. Right now I’m trying to choose between genetica, substance designer, filter forge and ddo. What do folks use for texturing?

I like the “labs” in genetica, but I’m afraid to drop a couple of hundred bucks on it since the tutorials haven’t been updated for a long time and I’m afraid that the product doesn’t have great support anymore.

Substance designer seems to be widely used and supported, but I’m a total noob to it and don’t know if it has the same kinds of features that genetica has in the way of making seamless textures in an easy manner.

I know little about ddo, it just looks kind of cool.

I currently own zbrush and plan to use that to actually texture my models, I’m primarily looking for something that makes it easy for me to make seamless textures.

2 things you need.

  1. A cool 2d software program, like Photoshop, GIMP, Krita etc.

  2. And most importantly,…you need, patience (lot’s of it) practice, yourself/your own art skillz!
    Without patience, practice, yourself and your own art skillz, the 2d software will always seem to “Fail,” to do anything cool! :smile:

Believe it!! :smile:

Here’s a GIMP vid, teaching you, how to make seamless textures in GIMP…
Enjoy! :smile:

As an artist that focuses mainly on characters - as @BrandyStarbrite said - solid Photoshop or Gimp skills are the basis for all texturing work. Pshop and Gimp are used throughout a texturing workflow when everything else needs to be fixed or touched up, so a solid foundation in any 2D package is required.
Substance - genetica - filter forge aren’t used a bunch for characters afaik, but are definitely great for environment textures, tileable, seamless texturing. I may be wrong about these packages being used heavily for character development.

Photoshop and Gimp are excellent at creating seamless environmental textures as well, though from what I’ve read substances are a great way to save on valuable resources in game.

For character artists - most all swear by zbrush, Mudbox and 3D Coat. I still have a very difficult time with zbrush’s (backwards messed up) workflow and layout so for high resolution character texturing I opt for Mudbox.
But 3D Coat’s new release looks really great for 3D texture creation from what I’ve seen, and the price is unbeatable for the tasks it simplifies.
For mid-low resolution characters, imo a sculpting package is overkill and the same quality textures can be created faster and with the same level of quality, using Photoshop, Gimp, crazy bump, and xnormal.

Great resources and information can be gleaned from the polycount forums.

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Thanks guys. I know i need to use photoshop n’at, but I was wondering about the advanced features of the packages I mentioned. I guess my question is more related to if anyone has used the packages I mentioned and what their thoughts about them were. I’m just trying to get some info before I drop a couple of hundred bucks on a software package. I just don’t want to pick the “wrong” one.

It depends on how you use it
I prefer sculpting and Retopo more than Modeling
Also I like texturing directly on a 3D model, not on a flat 2D template
3D Coat have a strong pipeline for all these tasks to Create a model
From start sculpting from a Sphere till to a LowPoly Textured Model

Except for Rigging and Animating, you still need a another Application.

I’m not an artist but I really like substance designer and substance painter. Those programs make me want to become a artist (almost). The thing that I find really cool is that they can output all of the texture maps you need whether you are using a specular or metallic workflow. Allegorithmic has a lot of great youtube tutorials on how to use them.

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