Hi,
I am just wondering if ASE were already tested for LWRP 4.0.x releases? I have tried using ASE 1.5.7 rev00 on Unity 2018.3.0b5 with LWRP 4.0.1 and so far none of the LWRP examples are working, they are largely caused by include error such as:
I believe since 4.0.x the include path has changed . They are closed to shipping LWRP stable, so hopefully ASE is preparing for it as well.
(I have followed the usual steps of setting up LWRP templates, but this seems like the LWRP base template is the problem, as re-compiling the shader doesn’t do me any good.)
(EDIT: looks like just changing include path and keywords are not enough, things like TangentToWorldNormal and ApplyFog has also changed. I am trying to find the shader snippet where ASE decide to use TangentToWorldNormal, so that I can replace it myself, any suggestion?)
Thx