Our team used to do everything simple, like 1 programmer doing the works, the artist sending medias to the programmer, ect…
But Now we are working on a bigger project, we are 3 programmers and 1 artist. But I have no idea how to all work on the unity project.
My Artist now need access to the project for lighting and shading so we are 4 that can modify it at the same time.
How do you manage this? We did set up a sourcetree with bitbucket.
I understand how to handle script, but how do you handle game object and the project itself? If my artist did modification in the project setting, and I did some too like in the inputs, how do you merge it?
Also Herman Tulleken’s 50 Tips and Best Practices for Unity, 2016 Edition, especially his recommendations on prefabs. If everything is a prefab, you avoid a lot of scene merge issues since a lot of changes can involve prefabs instead of scene GameObjects themselves.
I was interrested in Collaborate, but I fear to be stuck without solution if there is a bug or if the bega ends and we don’t have the money to buy the service.