hello, what i want to is this:
i want to have an enemy that when i shot him his body will react the reason i don’t want to do it with animation is that:
i want each body part to react interdependently so if i shot him in the leg his leg will react, if i shot him in the head his head will react etc.
so i was thinking about making the enemy with rigidbody (1 main rigidbody for the entire enemy and then different rigidbodys for each body part) and use some commend like Rigidbody.AddForceAtPosition on the body part when i shot him…
is that the correct way to do it? or mybe there are better ways?
i think making it my way will work but it will take long time to setup rigidbody for all body parts…