Best way of changing material shader properties performance wise

From performance perspective, is it better to change material properties in update() of c# script or write a separate shader for it, for mobile games in unity?

If by properties you mean the RGB and alpha settings you should have no problem doing it in the update function as long as long as its not too much.

However if you mean suddenly switch the ambient occlusion or how shadows are generated on the object.

A. I have absolutely no idea why you would ever want to do that. and B it’s physically not possible in a non shader script.