Hello all,
I have a GameObject named Donuts with 50 or more donuts. Each donut successful calls print ( “I am selected.” ) when the onMouseEnter ( ) method is entered - great.
Now should I do this for each donut, where I can raise an event to the parent if needed, or should I use the parent, iterate through each donut, and you RayCast to see if it was selected. I don’t know which is the more efficient, or cleanest.
Any thoughts would be appreciated,
Thanks,
Cybrknight.