Best way responding to children's event.

Hello all,

I have a GameObject named Donuts with 50 or more donuts. Each donut successful calls print ( “I am selected.” ) when the onMouseEnter ( ) method is entered - great.

Now should I do this for each donut, where I can raise an event to the parent if needed, or should I use the parent, iterate through each donut, and you RayCast to see if it was selected. I don’t know which is the more efficient, or cleanest.

Any thoughts would be appreciated,

Thanks,
Cybrknight.

Sounds like you want SendMessageUpwards.