Hey
I need a good way to destroy some cubes in my maze.
First i tried to replace those cubes at destruction with an instantiated prefab with 64 smaller cubes ( 16 per row for 4 rows) and apply some rigid body force in a coroutine to send them tumbling down. It did look pretty decent but apparently doing this for 10 cubes at once took my fps down to 1.
Any other way to show some cube mesh destruction? I will add some dust but I do need a way to show some chunks falling on the floor, I can’t just use dust clouds. Maybe there is a way a particle emitter can show rock-like chunks that respond to floor colliders?
thanks
Edit: The platformer on the unity gallery page seems to feature some crate shattering that looks good. How is that done?