I want to animate a button at a specific timerate, ie. one new image to replace the old one each second.
But whats the best way to do this without performance getting hurt?
I tried simply using an animated gif inside the GUI Texture, but that wouldnt work at all. I guess animated gif’s for textures are out in unity?
Another method would be to load a new image programmatically into the GUI Texture, but that would require first loading the images into an array and then into the GUI Texture using a loop. Wouldnt that end up hurting performance though? And is this really the best way to go about this?