Best Way to Animate Model

Forgive me if this has come up before but…

I’m trying to determine which method off animation would be faster for iPhone Unity. Would skinning a 650 poly model with ~15 bones be slower than animating a similar sized model made up of individual objects (body, head, hands and feet)?

I’m just looking for a general answer here. I know it could be difficult to determine without actually testing both scenarios.

Thanks.

The boned model would be faster. 15 draw calls is probably more expensive than 1 draw call and a 650 poly skinned mesh.

Thanks.

Great! The model I’m using currently is boned. I was just worried I was doing it all wrong.