Best way to Bring in a baked lighting scene into another scene?

I baked a small control room in its own scene (marked all objects static, used area lights, baked reflection probe, no external lights).

I then made it into a prefab and brought it into another scene that has its own lights and I lose the baked lighting I had in its own scene.

Suggestions for how to remedy this?

Bump!

Fixed. Layers and culling.

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