I’m building an external Mono assembly. It works fine, but when it builds it copies UnityEngine.dll to the target folder. Is there a way to avoid that? I’d like to build right into my Plugins folder if that’s possible, but not wild about having to delete this DLL every time. Thanks in advance.
With 3.5.2 you have an API which is a callback function OnPostBuild PostProcessBuildAttribute.html so you can implement that and do whatever you need to if you don’t mind implementing the system calls. Not sure if you can launch a .bat but maybe. Anyway, now you know when a build is finished, so give that a try.