Hi,
I am considering to start a small game project for fun, which would be inspired by old school game like Metal Slug.
I’ve read a lot of topics and discussions about it, but want to make sure I have the best approach before jumping in.
My main concern is with the characters who, unlike in 3D, dont have any skeleton or animations.
Since I am planning to do it in sprites, I am wondering what is the best way to construct my models to be able to animate the lower body and upper body individually.
(If you have played old 16-bit games, I’m sure you know what I am talking about; having the upper body face and aim where the player direct in 45 degres and the legs being idle or doing their walking animation if the player is moving, etc)
From what I have read, it may be possible to use two planes, one for the upper body texture, the other for the lower body and group them together to construct the character, but is it the best way to do it?
And what if I crouch, or the character can go flat on the ground, can I rotate the whole thing and re-scale the planes without problems?
I must say I haven’t used unity in some time, so I just saw the 2D support on the front page coming here (happy coincidence) so maybe this is all already supported with this new tool, if so sorry for my question, but tips are always more than welcome!
Thank you very much!