best way to build your levels?

Im very new to unity, so i hope you dont mind me asking. What is the best way to build levels in unity, is it to use small pieces and put it together or some other way.

I use Cinema to build all of my meshes, so what is the simplest way to go from there?

I’m fairly new to Unity, but I can briefly tell you what I do.

I generally create the basic level in Maya. Any objects or buildings that will only be used once are put in here.

Any objects that will end up being used more than once in the level are created as separate files. That way I can make them into Prefabs in Unity and then manually place them.

I could be going about this wrong though. I would think that there must be an easier way of using instanced objects without having to import them separately and do the instancing from withing Unity. But I really don’t know.

I didn’t really get into level creation in Unity until very recently. I found the included workflow that exists in Unity to be lacking, in terms of syncing up FBX files. I’ve come up with, and am refining a solution, that allows you to do a few really cool things, like automatically turning appropriate items in your FBX files into prefabs, automatically getting rid of stuff you don’t want to carry over, like cameras and lights, and automatically turning appropriate meshes into colliders.

Like I say in this thread, I am not done with it, so I’m not going to bother making full documentation right now, but I will answer any questions you have about it.

http://forum.unity3d.com/viewtopic.php?t=33308

Instructions for prior versions can be found here:

http://forum.unity3d.com/viewtopic.php?t=32551

I am, as we speak, working on allowing you to update prefabs that exist in your Project pane. I should be done with this in a little while.

I’ve actually found this not to be all that useful. I find that I really do need to see things in the Hierarchy, and check to make sure that everything is as I want, and only then save it as a prefab via drag-and-drop. However, this version does allow you to sync multiple FBX files at once, if you have more than one selected, at least.

205636–7573–$fbx_sync_796.unitypackage (6.19 KB)