Hi everyone,
I have a character I’m modeling in Blender. The character consists of many parts (shoes, goggles etc.) and I’m wondering what the best way to import the model into Unity is. Should I keep the parts separate and parent them and have each with their own material, textures or should I just join them all together and assign materials to specific vertex groups. If I do the latter, will this work in Unity when I import the model?
For example the goggles. The frame is plastic but the lense is transparent. I could assign a transparent material just for the faces that make up the lense but will this work in Unity? Or do I need to separate the lense to be it’s own object and then assign a material to it?
I hope I’m making sense.
Thank you all,
Jon