Best way to create a liquid-like blob?

Hello,

I want to create a liquid-like blob in an iOS game (similar to the app by UsTwo called Pause).

I’m currently researching how to go about this, exploring all the various liquid-like particle assets. The blob doesn’t need to be too sophisticated - it just needs to be able to split off into multiple blobs (as illustrated in the attached mockup).

Any direction, tips, or assets that might be able to help me create what I have in mind?

Much thanks,
Nate


You’re talking 2D?

Have a bunch of circles, have them act like huge atoms and use a shader to make them look like many small blobs or one big blob depending on the distance from one circle to another.