Hi everyone !
I am currently working on a mobile game and wanted to have my object to have emissive edges.
The thing is, I don’t know if I should try to create my own shader (maybe with something to let me select the minimum angle for the edge to be used as emissive, the thickness etc …)
I also can unwrap all my model and to this with a texture, more simple way to do.
I also see an other solution in creating a procedural material with substance designer, that seem like a solution at half between the two others in terms in terms of time spent …
I see pros and cons in all the three technics but I am not sure of what would be the best in terms of performance / quality / time of realization.
There may be other way to do so if you have any idea I would be glad to hear it !
Thank you for your time