Hello again :).
I have got several scripts, like a music player script and a GameState Script, Which I would like to keep active throughout all scene’s.
I Have managed to do this with “don’t destroy on load”.
My problem is when I get back to the main menu - they re-instantiate again with scene…
I have tried checking for objects with the same tag - and deleting the game object if another is found already in place - yet it’s not working…
Somehow I feel like is stupidly easy…
This is what I’ve got at the moment :
GameObject thisDup = GameObject.FindGameObjectWithTag("System");
if(thisDup)
{
Destroy(gameObject);
}