I’m just wondering what’s the best way to implement gui to display list of attributes ?
for example: like a character screen with (strength, health, weapon_damage,…etc) , its base values and its bonus values (from items and potions and whatnots).
I think you mean characters’s properties by attributes? Not C# Attributes?
There are a lot of ways you can show them - as text values with GUL.Label() (as in example bellow), or as healthbar with GUI.Texture(), or even as horizontal scrollbar…