Hey guys, not sure if this is the right forum to post in, but seemed to fit the question.
I’m wondering how people would approach animating the asteroids in the attached screenshot. I’ve placed them directly into the scene as sprites, and I want to animate them in really simple ways. Have them rotate slowly around (ideally at randomized speeds) or have them bob up and down or move back and forth along a random vector. What would be the best approach to doing this, without using frame-based animations?
I know I could spawn them using a particle system, but with how I’m placing these I need exact control over where they go. Any suggestions?
