Best way to do tiling in 2D

I am trying to create a platform in which sprites are repeated. I would like to find the best way to do this, I have come across the following-

A) Create a BIG quad and tile the texture in it.

B) Create multiple objects of the tile and arrange them manually to make the platform.

Which of the above way is the most performance efficient? Also is there any other better way to do this?

Quill18 has a good tutorial series on tilemaps here