Hello,
I am running into a performance issue. The thing is: i have about 60 planes moving through a 3d city. All random walking characters. (3d planes with 2d animated texture on it)
Now: this will give me about 60 drawcalls on top of the excisting calls. So performance is getting bad. What is the best way to draw a lot of random walking characters in a single draw calls. And the main character needs to interact with those characters.
I thought about vertex animation, but that sounds way more heavier then how I am doing this right now.