Hi all,
My aim is to visualize around 1 Million coloured arrows (static, not in movement) at the same time, representing different velocity vectors. The problem is that I don’t know what is the best way in terms of performance to do this.
At the moment I’m using OPENGL lines, but when reaching 100.000 arrows, the simulation starts to be choppy. Do you know if there is any way to draw roughly 1 million lines reaching almost 40-60 fps?
PS: I’ve to say that I have a very powerful NVIDIA GTX 980, so if I could make use of CUDA or ComputeDirect capabilities…maybe doing this I would not have problems…
What do you think? Could you say me different approaches to achieve my aim?
Cheers
Thank you