I'm generating some meshes at runtime (actually reading from a file), which may or may not have texture coords. I assign the Transparent/Specular map to the objects. In some cases I get this on my console:
Shader wants texture coordinates, but the mesh doesn't have them UnityEditor.DockArea:OnGUI() Shader wants secondary texture coordinates, but the mesh doesn't have any UnityEditor.DockArea:OnGUI()
So, do I have to generate texture coordinates?, and secondary ones (???) Is there any facility for this in Unity, if not, any good resources on how to generate these? Thanks