Best way to handle character customization.

Hello everyone,

I am about to make a character customization menu. Take a look at what I have so far, http://dl.dropbox.com/u/6773043/charactercreation.png

Basically the player designs the character then saves it. I was thinking about doing this one of two ways…

  1. Save the texture they choose under and ID number, and load that ID number each time the character is loaded, and assign the textures accordingly.

  2. Somehow save the textures the player chooses into one object. But I don’t know how to do this.

Please suggest some ideas on what the best way to go about doing this would be.

Thanks.

Considering I have no idea what P or N stand for, I wouldn’t consider it ideal…

Maybe consider using sliders instead.

At least do a nice graphical interface rather than a Unity one.

P means previous, N means Next.

When you click it, it just changes the texture of the body part. And of course, the interface is not done, that’s why it’s Unity default.

I see… well… I gave my 2c on the interface…

dont have any other suggestions on the rest sorry…

check out unity 3.5 demo app
www.digitech-innovations.com

I have to hand it to you. That’s is a very nice program you’ve written.

You need to license Facegen (they are coming out with a new version to make it much easier on you) and build your own (thinner) model and then sell a chargen package to us pofolk for let’s say $100 or $200 and you’ll rake in the cash.

Then we dev game guys can offer games where players can load pictures of themselves and be a character in a games. Maybe some caricatures sliders to ‘toon’ the image. Well, maybe not, from what I’ve seen ideal wise on these boards, the last place most people would want to be is in some of these games and game ideals in these forums. LOL.

I’ve licensed other DAZ artists for games but not DAZ material itself. I’m waiting to teach myself modeling good enough to strip out the excess stuff you don’t want in Unity as compared to DAZ Studio. I’m also planning on buying MegaFiers soon.

Do you mind saying how big that genesis character you loaded in the web player is? It downloaded fast enough that I think you’ve trimmed it down quite a bit.

Do you mind PMing me? I’d like to be added to your mailing list to watch your progress.

The genesis character used in the workshop was not decimated and was around 18K polys. I have a tutorial using softimage for creating a genesis LOD which keeps a good quality genesis character with a poly count of 8-10k.