Best way to handle OUYA development with the other platforms

I want to put my game on the OUYA store, and after doing some tests, I see that the ouya SDK adds a bunch to flies to the unity project, most of them very “ouya specific”, and until now, my code has been pretty platform agnostic, I’m wondering if someone has some elegant way to keep the ouya files outside of the ios, and normal android builds.

I’m on unity free btw.

I plan on making an Ouya plugin thats agnostic and won’t break on other platforms as I too dislike there SDK.

A recommendation for now, is to make a Unity Editor tool that renames the file ext names of conflicting files, to something Unity doesn’t compile and break platforms like iOS.
Then before you commit to a version control revert the file names via your tool.