As the title says I am using a texture on a quad that is z-Fighting ‘stitching’ so I have to have it hover above the faces normal.
I tried with .forward but that wont work.
Great answer, I had to change the 'Offset' to make it work: Properties { ... _Offset("Offset", Float) = -1 } Pass { ... Offset[_Offset],[_Offset] } but now I am running into another problem. Because I am using a alpha texture I am getting a black border around all my alphas and it's not rendering quite correctly. Do you know what can solve this? [74366-wat.png|74366]
Great answer, I had to change the 'Offset' to make it work: Properties { ... _Offset("Offset", Float) = -1 } Pass { ... Offset[_Offset],[_Offset] } but now I am running into another problem. Because I am using a alpha texture I am getting a black border around all my alphas and it's not rendering quite correctly. Do you know what can solve this? [74366-wat.png|74366]
– jmgek