Is there a way to use something like ‘this’ to derive the GameObject the script is attached to?
For example:
Debug.Log(this.parent);
Thanks!
– Clint
Is there a way to use something like ‘this’ to derive the GameObject the script is attached to?
For example:
Debug.Log(this.parent);
Thanks!
– Clint
Debug.Log(gameObject);
you guessed right:
gameObject
Here are all the functions available to every script:
http://unity3d.com/Documentation/ScriptReference/MonoBehaviour.html
Thanks Guys!
That link is ultimately what I was looking for.
Regards,
– Clint