I am pretty new to Unity and was wondering what would the best way be in implementing hit registration like this?
From googling, I am getting OnParticleCollision result. Just wanna ask the more experienced users here if it is indeed the best way to achieve the above effect or is there a better way?
Yea thats one of the option I considered, but I dont wanna just enable a box collider. I would want it start infront of the character and grow in size but i am not sure if thats possible?