Short and Sweet:
Working on my first adventure game with multiple locations/scenes.
Never had to have a persistent GUI/inventory system going on, so I am wondering what is the best way to create a GUI/inventory system and have it persist through the scenes. (GUI/Inventory are separate things, but in my mind very closely related.)
** Should mention that I have the GUI/Inventory system already created. **
My idea is to create the GUI/inventory system on the first scene, then load the variable data from said players adventure file, using something like the asset: “Save Game Free-Gold Update”.
Am I on the right track here? Any pitfalls to avoid or prepare for ?