In my game I have enemies that will drop stars for the player to collect when they are destroyed, the problem is im having a real hard time getting the things to instantiate facing the right direction. The parent object contains the star itself and also a mover script which moves it along a certain axis. The trouble is each enemy is different, and each spawn transform seems to make the star instantiate in a different way.
Is there a simple way to make the stars instantiate facing the same direction each time?