Hey guys,
I’ve previously made basic games without game engines and I’m really new to Unity.
I’m confused on a topic. I could create/instantiate path game objects in code and run it through a for loop to create 100 path objects, or I could do it by hand manually dragging prefabs/objects onto the scene.
One difference I can think of using the script method is I won’t be able to see the game objects while the game isn’t running. So to see the scene and how everything looks I’d have to start running the game.
Since I’m new to using engines, I’ve just done it through code but then I probably don’t end up using the engine’s full capabilities maybe? Like I feel like I should be able to see the objects/path down while editing the game to make it easier maybe?
Other than that, what do you guys think is a good way to do it?