The easiest way is to do this with with sprite animations
To make it fancier you can make it into a spline and animate that probably? Then it is fully procedural
Using a mesh and walking over the UVs might also work, not sure
Finally I’m going for a line renderer with a laser shader from Gabriel Aguiar. I’m not sure whether I should make arrow tips or not (but I definitely can). It’s also not difficult to animate, a simple coroutine can do that.