So I tried creating one with a circle cylinder and then placing a hollow ring on it and attaching the chairlift to it however that didn’t work because either it wasn’t very stable and kept falling off or it started clipping , since rope plugins cost alot and i don’t want to buy them is there a way to make this happen ?
Unless you need to show the cable moving you could always set empty game objects along the cable and create another empty game object within the part of the chair lift that attaches to the cable.
Then move the chairlift empty GameObject from the first cable GameObject to the second then third and so with:
transform.position = Vector3.MoveTowards(transform.position, target.position, 5 * Time.deltaTime);
Or whatever speed if 5 isn’t good for you.
If it is a cable car as suggested you could even rotate a couple of degrees backwards and forwards as real cable car does.