What is generally the best way to make open world terrain for unity? Im taking about a larger world thats open and not necessarily a bunch of small set pieces. One large set piece. Or maybe not? Thats why im asking.
I have a map of my world in mind, but im having a very hard time putting into a height map or sculpting it, so now im not sure what the best method is. Anyone have any tips or suggestions?
height map is by far the easiest/quickest way to produce large maps - using unity terrain ofcourse
I was beating around that question for a couple days, and I think, that it depends on the kind of details you’ll want in your terrain. Main restriction of heightmap+unity terrain - no caves, no overlapping / hanging over cliffs, for obvious reasons - you can’t display such thing on 2d map. If you’ll need some cool caves, or crazy mountains - do your mesh in 3D software. You can generate base mesh with heights in any software (Maya, 3dsMax, Blender) and then just add detail. Actually, even though handcrafting terrain is more timeconsuming, the results will be much more better, because you’ll be able to implement your artistic view with great precision, especially when it’ll come to LODs.