Hi,
I’m thinking of buying an asset that helps with RPG and includes networking, but the network only supports one scene which would mean everything would have to be open world. Do you know the best way to make an open world in Unity, so that it doesn’t lag?
I heard of occlusion culling, I don’t know if that would work? Maybe the game would only render or load objects/terrains in a scene that is within reach, if that makes sense. Is it possible to get something to work with the editor too? If I have a gigantic scene full of like 20 different maps then I think it would be better if there was a way to not make the editor render the entire scene otherwise I’d get severe lag just trying to develop the game.
Thanks for your ideas!