I’m working on dungeon generation and i ended up with a long code, I would like to shorten it if possible, but i’m a big noob, anyone got any ideas?
if (roomScript.rCheck[0].room != null) {
if (roomScript.connectionsAvailable[0] == true || roomScript.rCheck[0].connectionsAvailable[2] == true) {
roomScript.roomConnections[0].SetActive(false);
roomScript.connectionsEnabled[0] = true;
roomScript.connectionsConnected[0] = true;
roomScript.connectionsAvailable[0] = false;
roomScript.rCheck[0].roomScript.roomConnections[2].SetActive(false);
roomScript.rCheck[0].roomScript.connectionsEnabled[2] = true;
roomScript.rCheck[0].roomScript.connectionsConnected[2] = true;
roomScript.rCheck[0].roomScript.connectionsAvailable[2] = false;
}
}
if (roomScript.rCheck[1].room != null) {
if (roomScript.connectionsAvailable[1] == true || roomScript.rCheck[1].connectionsAvailable[3] == true) {
roomScript.roomConnections[1].SetActive(false);
roomScript.connectionsEnabled[1] = true;
roomScript.connectionsConnected[1] = true;
roomScript.connectionsAvailable[1] = false;
roomScript.rCheck[1].roomScript.roomConnections[3].SetActive(false);
roomScript.rCheck[1].roomScript.connectionsEnabled[3] = true;
roomScript.rCheck[1].roomScript.connectionsConnected[3] = true;
roomScript.rCheck[1].roomScript.connectionsAvailable[3] = false;
}
}
if (roomScript.rCheck[2].room != null) {
if (roomScript.connectionsAvailable[2] == true || roomScript.rCheck[2].connectionsAvailable[0] == true) {
roomScript.roomConnections[2].SetActive(false);
roomScript.connectionsEnabled[2] = true;
roomScript.connectionsConnected[2] = true;
roomScript.connectionsAvailable[2] = false;
roomScript.rCheck[2].roomScript.roomConnections[0].SetActive(false);
roomScript.rCheck[2].roomScript.connectionsEnabled[0] = true;
roomScript.rCheck[2].roomScript.connectionsConnected[0] = true;
roomScript.rCheck[2].roomScript.connectionsAvailable[0] = false;
}
}
if (roomScript.rCheck[3].room != null) {
if (roomScript.connectionsAvailable[3] == true || roomScript.rCheck[3].connectionsAvailable[1] == true) {
roomScript.roomConnections[3].SetActive(false);
roomScript.connectionsEnabled[3] = true;
roomScript.connectionsConnected[3] = true;
roomScript.connectionsAvailable[3] = false;
roomScript.rCheck[3].roomScript.roomConnections[1].SetActive(false);
roomScript.rCheck[3].roomScript.connectionsEnabled[1] = true;
roomScript.rCheck[3].roomScript.connectionsConnected[1] = true;
roomScript.rCheck[3].roomScript.connectionsAvailable[1] = false;
}
}