I'm working on a game for iOS, and I need to make use of hundreds (probably 200 or so) of unique images. I've had them compressed down to 512x512 4bit PVRTC (so they're 128 kB).
I've created a generic scene that I can populate, and I've stuck all of the materials into a Resources folder.
Needless to say, it's a huge memory hog when I run it on a device (iPhone 3GS) and it's become a major headache/problem for me. Is there a better way (less memory-intensive) for me to go about doing this?