Hello,
I am trying to figure out the best way to move a character using DOTS physics.
I have tried using “Translation”, but the character always bounces off the walls like a spring board…then keeps sliding indefinitely in the opposite direction, which doesn’t work.
I have tried setting physics velocity, but I do not like the way this will override the base physics contributors (like gravity, possibility of adding explosive forces, etc).
I have also tried using additive velocity along with using impulse forces, but then I have to play around with the drag and other settings to make the character not look like its sliding around on ice…which ends up with an unsatisfying feel.
Is there a solid Physics movement strategy like translation that will also not have the player bounce and glitch when you run a player into a wall…while also having the base functionality of the physics system?
Thanks,