Which of the following approach is better for using a character with a hat in your game?
Approach 1:
I create two separate models: one with the hat, and the other without the hat.
Note, the first model with the hat is rendered as a single mesh, meaning the hat is part of the character and cannot be taken off.
In game, when the character needs his hat, I’ll load the one with the hat, and vice versa.
Approach 2:
I create one model, with two meshes, the body and the hat.
In game, when the character needs his hat, I’ll toggle the “Mesh Renderer” of the hat mesh, so the hat will only be rendered when needed.