Hello,
I am developing an app that has in-app purchases. These in-app purchases are non-consumable, which means that each one should be bought only once by the player. For example, new levels.
I do not know what would be the best way to save which purchases the user has made.
If I store the information with playerprefs, then all the purchases will be gone once the app is uninstalled, which is bad. Would a database work better? Or does unity/google play/ios offer their own solutions for this problem?
Have a great day!