Best way to set scale of scene compared to controller?

Hi all

I’m working on a horror game and want to make sure that the scale of my level is in proportion to the player controller, which I read is around 2 meters?

What is the best method to make sure the level and the various objects in it are all relative in size to the player?

Thanks

If you are using the character controller then 1 unit = 1 m. Build everything to this scale.

As a poor mans alternative simply place each asset in the scene next to a character controller and make sure it scales.