Best way to setup character selector?


I’m working on a mobile game which allows players to select the character used.
For now, I place all the characters under the Player object and only enable the one selected (disable the rest).

Another way I’m thinking would be creating prefabs for each character and instantiate the one used (destroy the previous one).

Which way you think is better performance wise? Or is there any standardized way of doing this?

Thank you!

Consider setting up both systems and comparing using the profiler to give you the most accurate answer. Too many variables to consider to give a definitive answer which is better for performance.