I’m making a first person shooter that has bullet time (slow motion) mechanics, and I’m wondering what method of shooting bullets would be best for my case.
Using Rigidbody.AddForce makes the bullets fall quickly and not feel like bullets.
Using raycast works, but it’s kinda weird to not be able to see the bullets when in slow-mo.
Using Transform.Translate kinda works, but it doesn’t detect collision.
I want to spawn bullets in front of the gun and have them move forward at a static speed without falling while still detecting collision.