For debug purposes, for when my game is in fullscreen view, I was trying to recreate Unity’s Inspector Transform Component in GameView UI. Thus, I’d display Position with an X,Y,Z input field, Rotation with an X,Y,Z input field, and so on.
Currently, I have this working with input fields that take decimal values. The one issue I seem to be having is you cannot drag(slide) input fields to increase/decrease the value, like you can with Unity’s Transform component in the inspector. I’d like to achieve this, but I’m not sure about the best way to implement this. I’d like the user to be able to type the float values into the Input Field box, and also let them drag on the sides to change the Input Field box’s float value.
Does Unity’s UI already have something that can do this?