I am wondering what is the best way to replace an existing asset with an updated version.
As an example, I have a .fbx file I import. I get it all nice and perfect, make it a prefab, apply some scripts, etc. It is working how I want it.
Now my project manager comes along and dumps a new version of the .fbx file on my lap and wants me to update the existing scene with the new version.
So how can I just tell the prefab that I want to use this new .fbx instead of the old one? Right now I am just manually deleting all materials, textures, the prefab, the .fbx asset in the project list, and then importing the new file, and re-creating my prefab, reassigning scripts, etc.
It is a big pain. Is there a better way?
Also on the same subject. Do I want to create a game object, then add my mesh to the game object, then create a prefab out of the game object, or do I create a prefab directly out of the mesh?