So, I’m making a fighting game that requires everything to update on a frame by frame basis. That means everything has to update every 1/60th of a second without fail, and that means animations as well. I was using FixedUpdate but some reading lead me to believe that it’s not as reliable as the docs made it sound.
So my question twofold:
- What would be the most efficient way to handle updates at a fixed, regular interval
- Is there a cost efficient way to force the animator to update at the same time as the rest?
Thanks a lot